A musician who also draws comics & sells vintage toys full-time
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How I'm updating my email set up after renaming my business - Tom Ray's Day 200720
At the beginning of 2020 when I decided to go into business for myself I figured it was time to rename the whole thing to kind of make myself start from scratch and see what it would take. I used to be a web developer so it was kind of just a fun challenge for me to update everything I had online. One of the challenges that I had was not only switching my email to the new domain I use but also making it so that all of the previous connections that I had also went to this new email. Watch the video as I kind of talk out how I'm going to do this.
Plus at the end of the video, I draw my daily autobiographical webcomic.
Another look at my daily life since I decided to sell collectibles and pop-culture items I collect on eBay to help support my art career instead of starting a Patreon or taking on freelance work.
I have a vintage Candy Land game from 1955 by Milton Bradley and I was about to sell it so I thought I would add it to my personal art history course concept I've been doing . I'm going to try and see if I can find out how this game was created, designed and why? Here is what I found out about this game https://candy-land.fandom.com/wiki/Candy_Land_Wiki Candy Land is a board game about children exploring a world made out of candy and other sweets that originally came out in 1949. In every version of the game, there are a group of children that go through Candy Land. In the earliest versions of the game, it was a realistically drawn boy and girl. Drawing of the Candy Land kids I did on my phone ☝ https://board-games-galore.fandom.com/wiki/Candy_Land The game was designed in 1948 by Eleanor Abbott , while she was recovering from polio in San Diego, California. It's rumored that Eleanor also did the original artwork but I didn't find anything that...
I tried to find the origin of the artwork on this vintage board game. But came up short. I got this version of the game " Bonkers! " by Parker Brothers from 1978. I remember the game because of the super disco/burst design. Kinda reminds me of that pinball counting cartoon segment on Sesame Street back in the day where they counted to 12. Which if you remember the song, I always love to point out the people that sing it are The Pointer Sisters . Ok back to the game. Here is some info I learned about it. Described as a race-style board game designed by Paul J. Gruen who also came up with the game Pay Day and was considered one of the era's top board game designers. And I'm pretty sure when they say designed it's referring to the concept, not the artwork. That seems to be the only thing I can find that talks about the design. I would have liked to learn more about who did the artwork or how it was conceived. The game was released three tim...
Do you know the Gmail "+" trick to use one email for multiple accounts on one service? Here's a little trick I use that works for any service. I talked about this on the podcast episode I did with artist Mortimur K . In this case, let's say I used up all the uploads I have for my free Soundcloud account . With this trick, I can open a new free account and use the same Gmail address. I don't want to create another Gmail account to sign up again. Using my one Gmail address for multiple accounts on the same service I don't remember when I learned this but you can alter the name on a Gmail address. Like, let's say mine is "tom@gmail.com". To be clear that is not my email. I wish it was, but this is just a short example. Start with the original Gmail address Add a "+" after the email name Where it says "tom" on the address I can put a "+" after that. Add a "+" after the email name After that "+" I ca...
I've been thinking a lot about music streaming services lately. It all started with conversations I was seeing online, especially around movements like the "Ditch Spotify" protest, where artists were pulling their music. The immediate question people had was, "What's a better service to use?" But for me, that wasn’t the right question I thought we should ask.